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Some Warhammer Scenarios

Mestopheles & The Daemon Legions of Hell:

WFB 3000pt Daemon Force

 

With all the excitement and anticipation of the release of the new Daemon Army for WFB and 40k I wanted to start a new project that would I hope be slightly different to the ‘average’ army I was used to painting. When I say average, I mean in terms of painting techniques, colours, basing and normally for me no consideration of a theme or background story.

 

Research

I have always had a keen interest in medieval history, especially in Christian medieval belief and

doctrine around damnation, hell and repentance, the bedrock of medieval society. Therefore My new daemon army I decided would have a medieval theme of classic view of hell and damnation.

 

I decided to construct my army choices around the Christian notion of the 7 Deadly Sins, Dante’s story of retribution from his book ‘Inferno’ and the artist Hieronymus Bosch’s visions of hell from the 14th Century. All deep gloomy stuff I hear you say. And you would be right – but it does give an amazing insight in to the religious folklore and iconology of evil. I used books and the Internet extensively and managed to find the original Christian symbols for each of the deadly sins that I used on banners.

 

As well as the construction of the army I also wanted to create a daemonic centre piece/scenery showing the Greater Daemon’s throne room, with scantly clad ladies, gimps, skulls, fire pits, etc

 

Army Choice

Once I received my copy of the Army Book for Daemons I began to create my force. I thought I might as well go for 3000pts (you know me I cant do things small!!). At this I chose my units according to the sins they could symbolise. I also wanted a force that was hard, fast and frightening as all good forces of evil should. So no weak units here!! I also picked the models I liked the look of or thought I would enjoy painting

 

Therefore my chosen units are:

 

Unit

No

Attached Sin

General

1

Mestopheles (Ancient Christian name given to Satan)

Daemonettes

20

Lust (Latin - Luxuria)

Fleshhounds

6

Gluttony (Gula)

Fleshhounds

5

Greed (Avaritia)

Bloodletters

15

Sloth (Acedia)

Bloodletters

15

Wrath (Ira)

Bloodcrushers

3

Envy (Invidia)

Daemonic Herald

1

Pride (Superbia)

Flamers,

Screamers,

Furies

8

3

10

Infernalis Ignis (Infernal fires of hell)

Spiritus Capisso (Soul Catchers)

Dira de Mortis (Angels of Death)

 

Painting

I was concerned originally about the mixture of different chaos Gods and how I was going to paint an army that was uniformed or cohesive. Therefore I elected to use three main colours in the army to bring each faction together – red, bronze and black in various shades and uses. I also felt the volcanic scenic bases would also contribute to the overall cohesiveness of the army. That said I also where possible tried to include ‘fire and brimstone’ on the models themselves with flaming weapons, body parts, tentacles, etc.

 

Basing & Movement Trays

What has made a huge difference to this army has been the terrific volcanic scenic bases from www.foundationsofwar.co.uk. The owner and sculptor Tim from Foundations of War collaborated with me in creating these bases specifically for this army as well as casting much of the scenery I used for the daemonic centrepiece. Tim also kindly made the edging for the movement trays after I asked him to cast them for me. As an extra feature I created small plaques for each movement tray with the name of the deadly sin that unit represents written in Latin. I think the whole effect is excellent.

 

Overall Look

Overall I am thrilled with how this army has come together and believe it is one of my better efforts. I’m not the greatest painter in the world but I have thoroughly enjoyed planning, researching, painting and basing this army and look forward to fielding it against some mortal force that needs converting to the dark side!! This project has really stretched my skills and it has been a joy to do

 

What’s next? Well the next WHFB project is my 3000pt Lizard army which again Tim from Foundation and I are planning using new scenic bases and movement trays. We are hoping that I the job look good to get it published in a war games magazine. So fingers crossed and wish us luck!

 

By Andy Culhum

 

You can find Andy's superb Deamon Army in the Gallery section - ED

IMG_2365.JPG
Skulltaker of Khorne

IMG2369.JPG
Fallen Angel - Herald of Slaanesh

IMG2366.JPG
Herald of Khorne

IMG_2362.JPG
Daemons of Guttony & Greed

IMG2379.JPG
Greater Daemon of Khorne

IMG_2351.JPG
Andy's Impressive General

     

 

 

“What! You’ve bought another bloody army!”

These were the immortal words that greeted me on my return from the club with Carls old army which I’d just bought. I was happy with my Empire force having only just completed it and to be honest I wasn’t even playing Warhammer much due to my current interest in Warmachine so why did I do it?

I just can’t resist the challenge of learning a new army style. (Oh, did I mention that it was a bargain as well!). I have played against Orcs and Goblin for more years than I care to mention; the magic monstrosities of 5th edition, the Goblin hordes of 6th Edition and the Orc hordes of 7th, but I had never owned one. The new book had been released too with little praise from the internet community, it was under powered and too slow with cavalry (the power house units in 7th) way overpriced. Even the more character full units like fanatics taking a rule hit. This army was rubbish apparently. This felt very much like the opinion of people when I started the Bubonic Court army. They were wrong then, why not now.

On further investigation of the contents of Carls army I was surprised to see the mix of troops that he had favoured. There were a few Orc Foot Characters 20 Black Orcs, 40 Orcs, No Goblin infantry, 10 Wolf riders, 10 Spider Riders, Squig hoppers and a Goblin Chariot. This was topped off with a Giant.

I tried this combination but quickly decided that I would change this format. A lot!

First and most importantly I needed troops, lots of them. Orcs have been upgraded in the new edition with cheaper cost and the new choppa rule (+1S first round of combat and HW+S rule) whilst goblin got no changes other than a raise in points. Orcs it will be then, 76 of the buggers, 2 Units with HW+S and 1 Unit with AHW. Next to be added was the Night goblins, a unit of 25 and one of 20 archers. Both have fanatics for the shear destruction they can cause and the opportunity to destroy a charging unit before a blow is struck. The wolves and spiders must stay for there march blocking and redirecting abilities.

For the specials I stayed away from the massively expensive Black orcs in favour of the long range firepower of a stone thrower. Interestingly I managed to get hold of a 1984 Lead Bealcher model which I have always loved. The goblin chariot also was dropped in favour of 2 off the heavy Orc versions. The squigs would stay as they are fantastic (when they work)

For the rare units I didn’t want to go overboard so I stuck for the doomdiver and a troll. The doomdiver is fantastic in its anti cav role whilst the troll has been a great march redirector as well as a hand support combat unit.

So far this newly redesigned army has been up against Bretonnians twice, Dark Elves, High Elves, Dwarves, Lizardmen, and Vampire Counts and come out on top against them all. Who said the Orcs and goblins were pants then! I love the greenies.

Let’s see how they do at The Bristol Brawl then!

And finally ……Waaaaaaargh!”.

By Sedge




























































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